Coming virtually out of nowhere from the aptly named (at the time) Unknown Identity, The Black Mirror became a cult hit when it arrived in 2003. With its grisly subject matter and relentlessly dark atmosphere, the game oozed tension and delivered plenty of perverse thrills, including your own death in disgusting fashion over and over again. It also ended with one of the most shocking finales of all time, which seemed to bring full closure to the saga of the Gordon family curse, though its surprise popularity ensured a pair of sequels would come nearly a decade later. Both are probably better, more polished games than the original, but for laying the bloody groundwork in such compelling fashion, the first will always be the most memorable.
Any fears that the acclaimed Myst franchise would suffer in the move from Cyan Worlds to Presto Studios quickly proved unfounded when Exile was released in 2001. Taking place ten years after the events of Riven, the third installment sees the unnamed, unseen stranger arrive at Atrus's house to see a new Age he has created. However, a mysterious antagonist steals the book, seeking revenge on Atrus for crimes that his sons committed. To track down the perpetrator and recover the book, there are three new Ages to explore. Each world offers its own unique flavour, including the industrial-tinged Voltanic island, the Asian theme park-inspired world of Amateria (with its own rideable roller coaster!), and the lush garden world of Edanna. The locations are wonderfully diverse and beautifully rendered, and for the first time in the series you could sweep the camera completely around you for a full panoramic view.
Escape from Pleasure Planet full crack [torrent Full]
Robin Hood is one of those legendary characters who has made a lasting impression, forever imprinted in our collective imagination. In the second (and sadly final) adventure in the short-lived Conquests series from the pen of Christy Marx, one of Sierra's finest designers (if often forgotten among more recognizable names), Conquests of the Longbow put players directly into Robin's leather boots in 1991 to embark on a classic cloak-and-dagger adventure. It's a powerful tale, backed by copious details about Druidic folklore and English history, in a world populated by iconic characters like Little John and Will Scarlett, the Sheriff of Nottingham and Maid Marian, here in the imaginative role of a Druidic priestess. The gameplay also proved to be incredibly fun, full of innovative puzzles and challenging riddles flawlessly integrated with the storyline.
Fulgrim was soon consumed by the idea that he and the Emperor's Children needed to live up to the extraordinary honour the Emperor had shown them by becoming shining paragons of the perfection inherent in both the Emperor's person and his vision for Imperial culture and civilisation. The drive for perfection soon consumed the Primarch and his Legion, from the military tactics they employed to the embrace of an unusually artistic Legionary culture and a concern for aesthetics and their personal appearances that was unsurpassed by any of the other Astartes. Fulgrim embodied this pursuit of physical beauty and perfection, for long silver hair flowed down his back, his wide eyes and melodic voice welcomed all who sought his counsel and his full lips often quirked into a wry smile. Fulgrim made sure that his Power Armour was of the finest quality that could be fabricated by Imperial technology and was intricately decorated in the purple and golden colours he had chosen for his Legion. Over it he usually wore a wide variety of intricately embroidered and high-collared cloaks.
What Fulgrim and his Emperor's Children Legion did not know was that the Laer were also an entire civilisation that had been corrupted by Slaanesh, the Chaos God of Pleasure and Pain. The central nexus point that all of their coral islands orbited was actually a massive temple dedicated to the Prince of Pleasure at the heart of which lay a potent Chaos Artefact, a beautifully crafted, single-edged Daemonblade, that served as the physical vessel for a Greater Daemon of the Prince of Chaos. The Laer evinced all the signs of what later generations of the Imperium would recognise as Slaaneshi corruption, including a need for constant extreme sensory inputs, such as riotous colours and constant sound, and the deriving of pleasure from only the most extreme of sensations, including their own deaths.
The civilian population of Isstvan III received no such protection: 12 billion people died almost at once as the lethal flesh-dissolving virus called the Life-Eater carried by the bombs infected every living thing on the planet. The psychic shock of so many deaths at one time shrieked through the Warp, briefly obscuring even the glowing beacon of the Astronomican. The Primarch of the World Eaters, Angron, realising that the virus-bombs had not been fully effective at eliminating all the Loyalists, flew into a rage and hurled himself at the planet at the head of 50 companies of World Eaters Traitor Marines. Discarding tactics and strategy, the World Eaters Traitors worked themselves into a frenzy of mindless butchery fed by their growing allegiance to the Blood God Khorne. Horus was furious with Angron for delaying his plans, but Horus sought to turn the delay into a victory and was obliged to reinforce Angron with troops from the Sons of Horus, the Death Guard, and the Emperor's Children.
Fortunately, a contingent of Loyalists led by Battle-Captain Garro escaped Isstvan III aboard the damaged Imperial Frigate Eisenstein and fled to Terra to warn the Emperor that Horus had turned Traitor. On Isstvan III, the remaining Loyalists, under the command of Captains Tarvitz, Garviel Loken and Tarik Torgaddon, another Loyalist member of the Sons of Horus, fought bravely against their own traitorous brethren. Yet, despite some early successes that delayed Horus' plans for three full months while the battle on Isstvan III played out, their cause was ultimately doomed by their lack of air support and Titan firepower. During the battle, the Sons of Horus Captains Ezekyle Abaddon and Horus Aximand were sent to confront their former Mournival brothers, Loken and Torgaddon. Horus Aximand beheaded Torgaddon, but Abaddon failed to kill Loken when the building they were in collapsed. Loken somehow survived and witnessed the final orbital bombardment of Isstvan III that ended the Loyalists' desperate defence.
Ferrus Manus and his Morlocks charged through the shattered ruin of the defences, his black armour and their burnished plates scarred and stained with the blood of enemies. Fulgrim's fixed smile faltered as he truly appreciated the depths of hatred his brother held for him and wondered again how they had come to this point, knowing that any chance for brotherhood was lost. Only in death would their rivalry end. The Iron Hands pushed through the defences, the bulky Terminators unstoppable in their relentless advance. Lightning crackled from the claws of their gauntlets and their red eyes shone with anger. The Phoenix Guard braced themselves to meet the charge, fully aware of the power of such mighty suits of armour, and answered with a terrible war cry.
Though Fulgrim had proved the victor, he discovered as he looked down at his battered brother's prostrate body that everything up until that moment had all been a lie. Fulgrim, as if awakened from a long sleep, was shocked by the death of Ferrus into thinking clearly about the situation for the first time since his expedition to Laeran, and he was horrified by what he had done and by the many betrayals that had led brother Astartes to slay one another. Overcome by his grief, he succumbed to a moment of weakness and foolishly agreed to the daemon's whispering suggestion that he could find release in oblivion. The Greater Daemon was then freed from the prison of the sword and fully possessed Fulgrim's body, claiming it for its own, trapping the real Fulgrim's consciousness away within a psychic prison formed within his own mind but symbolically represented by a painting of the Primarch that stood in the place of honour in La Fenice, the theatre of the IIIrd Legion's flagship, the Pride of the Emperor.
Four days after the Drop Site Massacre on Isstvan V, Horus Lupercal assembled those Primarchs who stood in opposition to the Imperium aboard his flagship, the Vengeful Spirit. They all knew the costs of the coming campaign, and their destinies within it. The Traitor fleets were underway. But after the "unpleasantness" of Isstvan, this was the first time they had gathered as a full fraternity. Eight Primarchs were present, though only half of them were physically in the room where the gathering took place. This included Fulgrim, Perturabo, Angron and Lorgar Aurelian. The absent four were nothing more than holographic projections: three of them -- Konrad Curze, Mortarion and Alpharius -- manifested around the table in the forms of flickering grey hololithic simulacra. The fourth of them appeared as a brighter image comprised of the silver radiance of brilliant witchfire. This last image was of Magnus the Red, who projected himself from afar by sorcerous means, from the Sorcerer's Planet where he was still licking his wounds from the recent Burning of Prospero by Leman Russ' Space Wolves.
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